Devlog
- September 17, 2019 by Soul Reaper1#RPG, #Retro, #Rougelike, #Rouge-lite, #Soul Reaper, #Interview, #Developer InterviewSeptember 2019 Developer Interview Hey everyone, it’s been quite some time! A lot has changed since the last update; so much so, that a wall of text simply wouldn’t do. Instead, we brought the mai... Continue reading
- August 08, 2018 by Soul Reaper#artIs it the samurai, the spartan, the mage or the knight?... Continue reading
- August 05, 2018 by Soul Reaper#video games, #indie gaming, #travel, #gaming, #game development, #game dev, #indie dev, #devlog, #power level studios, #soul reaperSo… Let’s talk about July. And what the heck went on. Okay, first things first: We hope you guys aren’t having an Ughgust and that this month started great for everyone! We’re in the third qua... Continue reading
- July 10, 2018 by Soul Reaper#soul reaper, #power level studios, #indie gaming, #game development, #dev blogs, #game dev, #indie games, #gamingHalfway through 2018, what have we been doing? First off: Happy July to you all, fellow reapers and unreapers! We’re nearly in July’s second half, and we hope everyone started off this month stron... Continue reading
- June 24, 2018 by Soul Reaper#updates, #indie games, #video games, #game devNot two, not three, but four updates! That's what! First off: We have an ongoing deal! 25% off when you get Soul Reaper: Unreap Commander now! There's no such thing as forever, so make sure you lay... Continue reading
- June 06, 2018 by Soul Reaper#indie games, #soul reaper, #unreap commander, #gaming, #game dev, #game development, #power level studios, #indie dev, #start up, #dev blogs, #game promotionThis is not a replay. I repeat, not a replay. Haha, just in case you guys thought we made a mistake on reposting the previous May month-end recap again by mistake, we didn’t! We just thought it’d... Continue reading
- June 05, 2018 by Soul Reaper#indie games, #soul reaper, #unreap commander, #gaming, #game dev, #game development, #power level studios, #indie dev, #start up, #newsletter, #dev blogs, #game promotionMore than 200 things happened! Yep! You read that right. What 200 things you ask? First off, we have the 243 achievements that came with the most recent update we rolled out: Soul Reaper: Unreap Comma... Continue reading
- May 19, 2018 by Soul Reaper#gaming, #video games, #soul reaper, #unreap commander, #indie games, #game devIf you’re a fellow reaper, then you most likely have spent so many hours taking the souls of them monsters (and unreaping them) since we launched Soul Reaper: Unreap Commander on Steam last 25th of... Continue reading
- May 02, 2018 by Soul Reaper#gaming, #video games, #indie gaming, #game dev, #game developmentApril came and went, but not after we've finally launched Soul Reaper: Unreap Commander on Steam! Of course, that's where we're putting the spotlight on, but there's more about the past month that we'... Continue reading
- April 26, 2018 by Soul Reaper#soul reaper, #unreap commander, #indie games, #gaming, #video games, #new release, #steam, #rpg, #game devGet it now on Steam! Unreap Commander is finally LIVE. Be sure to check it out on Steam. Here’s what the Soul Reaper himself has to say about his Unreap Commander adventure: “So here’s the deal... Continue reading
- January 11, 2018 by Soul Reaper#indie games, #gaming, #game dev, #game development, #games, #video games, #PS, #PC, #MAC, #nintendo switch, #rpg, #role playing gamesDownload 1.0 here . Hey fellow Commanders, Over the past few weeks, we’ve been really busy with redesigning the UI for Unreap Commander. I’m happy to say that it’s almost done and will be ready... Continue reading
- January 09, 2018 by Soul Reaper#indie games, #game dev, #game development, #gaming, #video games, #PC, #MAC, #nintendto switch, #indie gamingWe’re in our second week of 2018, and the holiday glee may already be wearing of. So, here’s a tidbit for you fellow Reapers that may just make your blood pumping again: The Soul Reaper: Unreap Co... Continue reading
- December 22, 2017 by Soul Reaper#gamedev, #devlogs, #soul reaper, #power level studios, #indie game, #game development, #prototypeHey everyone! We've recently released the first prototype for Soul Reaper: Unreap Commander and it would be awesome to get feedback for it! Any comment will boost our soul confidence. Thanks in advanc... Continue reading
- December 12, 2017 by Soul Reaper#productivity, #remote work, #management, #project management, #tasks, #getting things doneI’ve been working on Soul Reaper on and off for more than 2 years. It’s a lot of time working on the same project without having released anything yet. For most people, it would be hard to find th... Continue reading
- July 24, 2017 by Soul Reaper#zelda, #game development, #video games, #indie game, #codeShortly after getting featured on Square Enix Collective ( http://bit.ly/2urN5hy ), we decided to add two little Zelda-like “features” to the game: a dungeon mini-map, and tools. The Mini-Map For... Continue reading
- July 22, 2017 by Soul Reaper#indiedev, #rpg, #indiegame, #story, #opinion, #feedbackA lot of my personal favourite RPGs of all times have seriously good gameplay, but is sometimes lacking an enticing story to go along with it, or doesn’t provide a movie-quality plot. I sunk a lot o... Continue reading
- July 19, 2017 by Soul Reaper#prototyping, #indiedev, #indiegame, #tipsBack in October 2016, we received a grant to build a prototype of our future game: Soul Reaper. The idea was that we would do rapid prototyping to see what features work and which ones don’t. Buildi... Continue reading
- July 19, 2017 by Soul Reaper#opinion, #game development, #indiedev, #indiegame, #rpgReading other game descriptions, either from Soul Reaper’s competitors or other game developers, and especially indie developers, it seems like procedurally generated levels is the de-facto solution... Continue reading
- July 19, 2017 by Soul Reaper#kickstarter, #squareenix, #game development, #indiedev, #indiegameWhat does that mean? Everything to me personally. I’ve been working on and off on Soul Reaper for about 2 years during my spare time (if you consider 20–30 hours per week spare time!). When Soul R... Continue reading