A Ghoulish Gathering
As pumpkins continue to fill each doorstep, and ghastly decorations litter the streets, it’s no denying that another haunting season is upon us! Power Level Studios has been hard at work making sure Soul Reaper will be ready to rock Early Access this Halloween, and we’ve got even more exciting updates to share with you!
Paging The Reaper Himself
The man with the plan, Danny Forest, was once again able to lend his voice for another interview! Given that Soul Reaper’s Early Access is just around the corner, Benign tailored questions to highlight information that newcomers would find greatly beneficial when starting their journey! Timecodes are provided in the video’s description if you’d like to jump to any one question, but I’ll give you a quick sample of what was discussed in the section below!
- Players will traverse Volcanhiem (Hell-like world), Elysium (floating grasslands), Polarus (snow landscape), and The Void (small zone inspired by “The End” in Chrono Trigger).
- Type advantages: Fire effective against Earth, Earth effective against Wind, Wind effective against Water, Water effective against Fire. Dark and Light effective against each other. Poison deals DoT, and the Neutral element has no special advantage/weakness.
- Stats: Strength buffs physical damage and increases Armor. Intelligence buffs elemental damage. Vitality adds HP. Agility increases attack frequency in combat. Out of all the stats, Forest believes that Agility will be the go-to for new players.
- Early Access version has all main content that will be found in the Final version. Final version will have polish, better balancing, and optional quests for the game’s story.
- The Midnight Council are the game’s main antagonists, drawing inspiration from the “Sinistrals” in Lufia II. Vipo and Vypo act as Soul Reaper’s assistants throughout the game, and Persie is a blacksmith that functions as the game’s Merchant.
- Soul Reaper is sold as a premium game and will not feature microtransactions. No plans for DLC exist at this time.
- Loot rarities: Common, Uncommon, Rare, and Legendary. Typically, the higher the rarity, the greater number of attributes they can possess. Legendary loot is the exception, as their attributes are already defined (not random).
- Loot currently has a 10% chance of dropping from a defeated monster, whereas the game will roll again to determine its rarity.
- Souls are more likely to be reaped from higher level enemies. Some loot can also influence the “Soul Find” stat, which greater boosts your chances. System draws inspiration from Castlevania games (Aria/Dawn of Sorrow).
Interested in what you see? Check out the full interview for an in-depth look at the above (and more)!
Building Momentum
Our second playtest event was a success! We were able to meet with various outlets within the gaming press, influencers, and other developers to give them a test run of Soul Reaper’s newest build.
We’ve been paying close attention to player behaviour, and have already noticed several improvements since the event back in September. Many players didn’t know to how initiate combat in September’s build, and only 2 of them actually decided to look at the menus!
This time, however, we barely received any questions at all regarding how to progress through the game! Certain systems have been made to be more intuitive and user-friendly since the September build, and we’re happy that our progress is showing!
It’s important to mention just how awesome GamePlay Space has been for providing Indie Game Devs these opportunities to show off their games. It’s been an absolute blast for all of us, and we definitely want to keep attending these in the future!
The Animation Sensation (Spooky Edition)
To keep in-line with the spirit of Halloween, these last few animation previews have dealt with some bone-chilling monsters! Expect a couple more in the weeks to come, with the finale highlighting the Jackoclops!
For now, feast your eyes on the goo-encased Shadooze and the fearsome, flaming Malisade!
Follow Us!
Make sure to swing by our social media to stay up to date on all things Soul Reaper! Halloween is nearly upon us, and you can expect to see even more content as we get ever so closer to Early Access!
Steam: https://store.steampowered.com/app/1163660/Soul_Reaper/
Facebook: https://www.facebook.com/powerlevelstudios/
Twitter (Studio): https://twitter.com/PowerLvlStudios
Twitter (Game):https://twitter.com/SoulReaperGame1
Instagram: https://www.instagram.com/powerlevelstudios/
Discord: https://discord.gg/erupmSD
YouTube: https://www.youtube.com/watch?v=TA7KCEDQC4s
GameJolt: https://gamejolt.com/@PowerLevelStudios
Medium: https://medium.com/power-level
That’s all for now! See you folks in the next update! Stay safe!
Soul Reaper
Reap, smith, sacrifice, and slot souls to your fitting. Regain your senses, and save The Vault before it’s too late.
Status | In development |
Author | Soul Reaper |
Genre | Role Playing |
Tags | 16-bit, Comedy, JRPG, Loot, Monsters, Retro |
Languages | English |
More posts
- Putting Pen To Paper - Crafting Soul Reaper's NarrativeApr 16, 2020
- Soul Reaper Version 0.1.2p1 Is Live!Mar 09, 2020
- Soul Reaper - Ver. 0.1.2 Now Playable!Mar 03, 2020
- Soul Reaper - Ver. 0.1.1 Underway!Feb 18, 2020
- Soul Reaper Now Available on Steam!Feb 04, 2020
- Reaper Fragments + Mac Build UpdateJan 24, 2020
- Soul Reaper - A Timely Trailer! (Early Access Launch Trailer!)Jan 10, 2020
- Soul Reaper - Ver. 0.0.7 Emerges!Dec 23, 2019
- Soul Reaper - Ver. 0.0.6 Springs Out!Dec 20, 2019
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